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Final Fantasy
(ファイナルファンタジー, Fainaru Fantajī?) is a media franchise created by Hironobu Sakaguchi and owned by Square Enix that includes video games, motion pictures, and other merchandise. The series began in 1987 as an eponymous console role-playing game developed by Square, spawning a video game series that became the central focus of the franchise. The franchise has since branched out into other genres and platforms, such as tactical RPGs,portable games, MMORPGs, and games for
mobile phones
. As of March 2007, there are twenty-eight games in the franchise. The serieshas spurred the release of three animated productions, two full-length CGI films, and several literary adaptations.

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FF : Tactic:War of the Lions

While some games don't withstand the test of time, others, like the commonly praised Final Fantasy Tactics, exist in a state of pristine stasis: never changing, yet standing proud at the head of the class, and rarely bested by legions of pretenders to the throne. In other words, you won't need the rose-hued goggles of nostalgia to appreciate Final Fantasy Tactics: War of the Lions, since it's a great game even by modern standards. If you're new to Tactics, you'll find a strategy role-playing game with plenty of deep gameplay and one of the finest stories in a Final Fantasy game to date. If you've already experienced the 1998 PlayStation original, you'll enjoy some nifty additions in this enhanced port, including terrific cutscenes, new character classes, and new playable characters. There are some noticeable issues in the presentation, and some lurking frustrations in the gameplay remain. In the context of such satisfying gameplay, though, the annoyances are easy to forgive--especially considering you can squeeze 60 or 70 hours of quality entertainment out of it.
One of the original's many strengths was its complex, moving story. Almost 10 years later, Tactics expresses more excitement and romance in a single moment than many modern games can manage in their entirety. It helps tremendously that the awkward localization of the original has been replaced with realistic dialogue devoid of grammatical errors (well, except for a few famous ones). There's also another major storytelling enhancement: beautiful, fully acted cutscenes that provide an even greater sense of atmosphere. Calling these scenes cel-shaded wouldn't do them justice, though, since they have a grainy texture to them that resemble a painting more than a cartoon. Suffice it to say, it won't take you long to get caught up in the internal struggles of Ivalice's House of Beoulve, the binding ties of friendship, and the social stigmas of the lower classes.
But if the story ropes you in, it will be the gameplay that keeps you coming back for more. A word of warning to new players, however: War of the Lions throws you into the fire, expecting you to figure out the convoluted class and character systems on your own. As a result, you may find yourself getting your butt handed to you until you get used to the mechanics. Once you do, however, you'll find an engaging character development scheme that will keep you constantly reevaluating the makeup of your adventuring party. Every party member begins as either a squire or a chemist, but can ultimately evolve into a monk, mage, assassin, oracle, and more. But you also have a secondary job slot to equip, as well as other ability slots that can be lifted from other classes.
As you gain experience in battle, not only do your characters level up, but so do your job classes. In turn, you are then able to purchase new abilities within those classes. It's a terrific system, for while it gives you the freedom to customize characters in endless ways, your party members still retain the core strengths that lend them to certain roles. There are two new classes to play around with, too: Onion Knight and Dark Knight. Experienced players will probably get more use from the Onion Knight than new players will, since its jack-of-all-trades nature requires some patience. Dark Knights, on the other hand, are deadly from the start, though you have to master multiple classes before you gain access to this profession.
Battles are generally intense, though the downside of the class system's flexibility is that the level of difficulty can vary wildly, depending on how you set up your parties. You may find some early battles almost impossible to get through without a bit of grinding first, while you will absolutely breeze through others. Still, most battles are quite challenging, requiring you to closely examine each move before committing to it. It's perfectly plausible (and if you aren't careful, downright common) to waste a spell because you don't have enough mana, or damage party members in addition to enemies. In light of this, it's too bad you can't take back your move orders once committed, as you can't always tell if a square will put your enemy in attack range until you occupy it.
The Final Fantasy I & II Anniversary Editions released earlier this year featured more striking visual upgrades than does War of the Lions. Yet the graphics hold up remarkably well, using familiar (and charmingly noseless) 2D sprites on 3D maps. The presentation has been enhanced to take advantage of the PSP's widescreen resolution, yet there are some awkward moments during scenes in the game engine where the map is cut off to the right or left, since it wasn't created to fill the wider screen. Some spells and attacks have new effects to go along with them, though the slowdown that accompanied some attacks in the original is still present in War of the Lions--as is the lack of synchronization of certain sounds that accompany them. The soundtrack is slightly enhanced, yet even without the tweaking, it remains one of the finest Final Fantasy scores to date, featuring tracks by both Hitoshi Sakimoto and Masaharu Iwata.
War of the Lions adds both cooperative and competitive ad-hoc multiplayer options, accessible from taverns within the game. One-on-one matches are fine provided you have a buddy with characters of approximately the same level, though we don't recommend exploring the inherent frustration of imbalanced battles between a weak party and a strong one. Co-op play fares better, but even then, a player with a less experienced party may not enjoy the relatively strong monsters that spawn in, thanks to the other player's higher level. Two players on equal footing, however, should have a blast, especially because there is new equipment up for grabs.
There are other small annoyances that the new version retains, such as its camera, which can be rotated and tilted, but may not always give you the most helpful view. But by and large, Final Fantasy Tactics remains a great game even by modern standards, thanks to its finely tuned character development system and challenging battles that will have you using every trick in your arsenal. Whether you are a newcomer to Final Fantasy Tactics or an experienced fan, you will lose countless hours falling to War of the Lions' insistence that you take just...one...more...turn.

Crisis Core: Final Fantasy VII

Crisis Core: Final Fantasy VII (クライシス コア -ファイナルファンタジーVII-, Kuraishisu Koa -Fainaru Fantajī Sebun-?) is an action role-playing game developed and published by Square Enix for the PlayStation Portable. The game is a prequel to Final Fantasy VII and is also the fourth entry to the Compilation of Final Fantasy VII series, which also includes the games Before Crisis: Final Fantasy VII and Dirge of Cerberus: Final Fantasy VII, as well as the CGI movie Final Fantasy VII Advent Children and the anime, Last Order: Final Fantasy VII. Production was overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata as the game's director and Tetsuya Nomura as the game's character designer.
The game mainly focuses around Zack Fair, a 1st Class SOLDIER, and Cloud Strife while he is a lowly Shinra Guard. Another character also present in the game is Aerith Gainsborough as she features in the trailer of the game. This game appears to take place around the events of Nibelheim outlined in Last Order: Final Fantasy VII.


Gameplay


Crisis Core has action- and menu-based elements. The new battle system is known as Digital Mind Wave, or "DMW", and revolves around a series of reels at the upper left corner of the screen which spin continuously as long as there is SP left to consume. Each rotate independently and upon lining up the three reels of the same character and value, a power-up or a "Power Surge!" will be rewarded to Zack.
The player will have full control over Zack when moving around, and can rotate the camera with the left and right triggers. Every now and then, a random encounter battle will occur. The battle takes place on the same screen as regular movement, with no transition or loading.
Battles consist of multiple enemies on screen at once. To attack enemies, the command bar must be set to attack. Spells like Fire, Blizzard, Cure, and their higher level counterparts are also located on the command bar and used in the same fashion as previous titles in the series, although they deplete magic points with each use. Materia is also present in the game, fully customizable and with a variety of materia commands such as "Steal" and magics.[3] The game automatically targets the closest enemy, and changes the target automatically as you move around. A quick roll maneuver and triangle to block incoming attacks can also be performed



Story
At that time, the SOLDIER Mass Disappearance Incident occurred when, during combat operations in Wutai, Genesis, a first class member of SOLDIER, went missing without a trace along with many other SOLDIERs. The Shinra Company's top management assessed the situation and decided to send out SOLDIER in order to bring an end to the war and clarify the scandal, and so, Angeal and Zack, as well as Sephiroth, whose name would come to be known throughout the world as a hero, were dispatched to Wutai.
During the duration of the game, events similar to Last Order: Final Fantasy VII take place, as well as Zack meeting Aerith, becoming best friends with Cloud, Zack discovering the truth about both Angeal and Genesis' origins, The truth behind the mysterious "Project 'G'", Sephiroth's hatred of the Shinra company beginning, and many other events. There are also scenes in Crisis Core of Zack that Cloud had as flashbacks in Final Fantasy VII: Advent Children and Final Fantasy VII.
At the end of the game, Cloud and Zack reach the Wastelands near Midgar, after escaping Shinra. However, Zack is shot by the pursuing Shinra soldiers while Cloud is left unharmed because of his vegetative state. Aerith is seen waiting at her church, praying for Zack.
After some time Cloud snaps out of his rigid state and heads towards Zack. When Cloud reaches Zack, Zack (while giving Cloud his Buster Sword) tells Cloud to take all his pride and dreams for him and continue living, and then finally dies. Cloud cries out in anguish. After his brief mourning, Cloud says his thanks to Zack and tells him to rest. Zack talks aside that he is finally a hero, while the scene goes to Cloud who is carrying the Buster Sword and making his way towards Midgar.
After the credits roll, the introduction to Final Fantasy VII plays. Aerith is seen exiting a building into the streets of Midgar, while Cloud (who is not too far from her) rides on top of a train stating, "I am Cloud. SOLDIER. First Class." marking the beginning of the original game, Final Fantasy VII. The game ends with the words, "To be continued in Final Fantasy VII..."

Fabula Nova Crystallis Final Fantasy XIII


Fabula Nova Crystallis Final Fantasy XIII


Fabula Nova Crystallis Final Fantasy XIII (ファブラ ノヴァ クリスタリス ファイナルファンタジーXIII, Fabura Nova Kurisutarisu Fainaru Fantajī Sātīn?) is the collective name of a series of games made under the Final Fantasy XIII label by Square Enix. Made in the same vein as the Compilation of Final Fantasy VII, Fabula Nova Crystallis, which means "the New Tale of the Crystal" in Latin, is nevertheless based on various worlds and different characters, but each game will be "ultimately based on and expand upon a common mythos." According to Square Enix, they all take place in the same universe, but are not directly related to each other.

Plot and setting
The compilation appears to revolve around "Crystals that lead the world towards the future." Appearing as normal objects, the Crystals are an integral part of each world as represented in the games, although they will not be the central focus; instead, they will provide a background to other, more specific plots. However, the functionality of the Crystals has led the series' designers to pay special attention in creating the visual look of these worlds.
Coproducer Shinji Hashimoto says "Consider that development is simultaneously ongoing for three FFXIII's—each not only on different platforms (advertised as PS3 for FF Versus XIII and FFXIII, and Mobile for FF Agito XIII), but [featuring] different worlds and stories that are bound by a common mythology [of the crystal]. By gaining inspiration from the mythology, these independent FFXIIIs evolve uniquely. The Fabula Nova Crystallis project is not a collection of sequels or ports but several original titles that exist alongside each other".

Development
The current games in development within Fabula Nova Crystallis are:
Final Fantasy XIII
Final Fantasy Agito XIII
Final Fantasy Versus XIII
The development for each title is being handled within Square-Enix through separate teams. This is reflected in the approach to making each title independent from the others while sharing a common backdrop. However, the character designs for the three officially revealed games are by Tetsuya Nomura, who is also the director of Final Fantasy Versus XIII. Each title will have its own style of gameplay: Final Fantasy XIII is a turn-based RPG, Final Fantasy Versus XIII is more action-oriented like Kingdom Hearts, and Final Fantasy Agito XIII is an online mobile phone game. A possible fourth title, Final Fantasy Haeresis XIII may be in the works, which was trademarked on May 1, 2006. A 'logo' for Haeresis, done by Yoshitaka Amano, the image illustrator and title logo designer for Fabula Nova Crystallis, has now been published, although no additional artwork pertaining to the title has been officially released as of yet.
Square Enix president Yōichi Wada likened the Fabula Nova Crystallis compilation to that of the likes of Star Wars and has stated that it could span a decade.Toriyama stated in the Playstation Magazine Australia that the Fabula Nova Crystallis series is slated to be a multi-platform series, not exclusive only to the PlayStation 3 and mobile phones.
At E3 2006, Square Enix called the Compilation of Final Fantasy VII, which at this moment includes 6 games, 1 film, 1 OVA and 2 novels, a "50 billion yen project" (roughly 420 million USD) and said it would span until the 20th anniversary of Final Fantasy VII (2017). In turn, they called the new Fabula Nova Crystallis project a "100 billion yen project" (roughly 840 million USD) which gives the impression that Fabula Nova Crystallis would span quite a number of years and include many more titles, possibly including films, books, anime, manga, toys, etc.


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Final Fantasy VIII-2


SeeD is an independent diplomatic military organisation, free from affiliation to any of the world's governments. It is similar to the United Nations of the real world, except it is not made of different nations and has no government association; SeeD plays the role of peace-keeping, though it can take military action to do so. Since the end of Final Fantasy VIII, the role of SeeD is no longer to eradicate the sorceress, and does not partake in any mercenary activities.
SeeDs, the diplomats and soldiers of SeeD, are trained in institutions called Gardens. Three exist in the world: one in Balamb, one in Galbadia and one in Trabia. They are similar to schools, in that young people are educated and eventually graduated (if they are good enough), in this case to become SeeDs. Students - cadets - are taught the skills required by SeeD, including magic and combat, and lessons in diplomacy. It is not unusual for students at Garden to be orphaned children, though the majority are enrolled by the will of themselves and their parents/guardians. Garden takes junior students from the age of 8 upwards, and aims to graduate all cadets by the age of 19. Cadets who fail to graduate by year in which they turn 21 are dismissed from the system, though they can apply for training in another area in the system, such as medics or administration. Typically, cadets graduate at 17 or 18, though there have been a few cases of younger graduates.
The main priority of SeeD is to give aid to those in need, along with the maintainance of peace. SeeD is often the "middle-man" in settling diplomatic compromises and agreements between nations. Since they have no open political stance, they provide aid to the people of any and every nation.




It's been a long time, almost fifteen years now, since Squall Leonhart and his fellow SeeDs defeated the evil Sorceress Ultimecia. Their journey resulted in an epic war through space and time.
Ultimecia, a wicked Sorceress from the future, sought to dominate our time by using my wife, Edea, as a host for her powers, tearing apart any opposition that existed. Garden set out to assassinate Edea, but the sniper, Irvine Kinneas, failed at his task, sparking a fierce conflict between Balamb Garden and Galbadia Garden, the latter at the mercy of Edea, who had killed the Galbadian president and taken over power.
After a fierce battle between the flying Galbadia and Balamb Gardens, the six warriors, led by Squall, were able to board Galbadia Garden and defeat Edea and her "general" Seifer Almasy, a failed student at Balamb Garden and rival of Squall. However, once Ultimecia's shell had been defeated, she had to transfer her powers into the nearest candidate who, in this case, happened to be Rinoa Heartilly. This overwhelming shift left Rinoa in a coma for which many people blamed Squall. Hearing that Edea had returned to her previous, kindly self, Squall turned to her for advice as to where to find Ellone, a mysterious woman who had been making Squall and co. experience vivid dreams, all of a man named Laguna Loire and his two fellow Galbadian soldier friends, Kiros and Ward. Squall seeked to go back in time to change Rinoa's fate, but he did not succeed. However, Squall also heard that a man named Dr. Odine may be able to help Rinoa, so Squall walked to Esthar, along the railway across the ocean, where Odine was said to be found, carrying Rinoa on his back. This journey changed Squall from a cold, aloof man, to discover the feelings of love and regret.
Once the troupe arrived in Esthar, Odine told the party that Rinoa's condition could be treated in space, where there was a high-tech space station with doctors who could help, so Squall escorted the unsconscious Rinoa into space. When Rinoa woke, she was posessed by Ultimecia's spirit and unknowingly released the former tyrant of Esthar, the sorceress Adel, from captivity so Ultimecia could possess a more formidable sorceress to do her bidding.
Meanwhile, on earth, Selphie Tilmitt, Zell Dincht, Irvine Kinneas and Quistis Trepe - four of Squall's fellow travellers - were having troubles as Seifer had gained control of the Lunatic Pandora, an ancient, mobile stronghold that could invoke a Lunar Cry, a ritual to summon millions of monsters from the moon to Earth - a phenomenon that had previously wiped out the entire Centran civilization. The Cry was successfully called, causing fiercer monsters than before to ravage the world, particularly in Esthar.
In space, Ultimecia's discarding of Rinoa left her floating, slowly dying as her oxygen depleted. Squall, unable to suppress the grief he felt of being separated from Rinoa, went into deep space to be with her, with the glimmer of hope to rescue her, or at least to be with her as she died. By sheer luck, they were fortunate enough to find an abandoned space-ship, the Ragnarok, in which they could travel back to Earth.
Back on earth, the threat of Sorceress Adel remained, so the party, aided by their new ally, Estharian president Laguna Loire, launched an attack on Lunatic Pandora, using the Ragnarok to crash into it. They proceeded on foot to take out Seifer, who fled after defeat, kidnapping Rinoa as he escaped, to offer her to Adel to keep as a hostage. Eventually, the party faced Adel in battle, defeating her and rleasing Ultimecia's spirit. At this immediate moment, Ellone was able to propel the party into the future by compressing time, to face the sorceress Ultimecia.
Fighting through her castle to reach Ultimecia, they finally defeated her and her GF "Griever", destroying this threat from the future. Once she was destroyed, along with the reality she had created, the six had to find their way back to their own time. Squall lost his way and nearly died but was saved by Rinoa.
Ever since their triumph, the party and all the Gardens have enjoyed a period of what can be called an uneasy peace. But now the world faces new, unfound dangers and it's up to the likes of you, SeeDs, to steer this world through these turbulent times. Good luck!
Cid Kramer, founder of Balamb Garden and former headmaster
This is a simple summary of the events of Final Fantasy VIII and does not go into much detail. For a more thorough though precise summary of the story, try the Final Fantasy Compendium.

story synopsis

After fifteen years of an uneasy peace between the nations of the world, since the death of the feared sorceress Ultimecia (pictured above), tension is rising, and everyone can feel it... and hear it. After a brief calm of lunar activity, the planet's single moon can be heard making eerie sounds, noises that even the highest educated lunar scientists cannot understand. The sound is quite like a whisper, a melancholy noise, almost like human voice but distorted. As a result, the phenomenon has been adopted the name 'Lunar Whisper'. Hearing this sound, day and night, many people are again in fear of another Lunar Cry, despite the past destruction of the Lunatic Pandora. Sorceresses all over the world are being targeted, under suspicion, since it is quite an open secret that Esthar is holding many sorceresses within its borders, and has been actively seeking more. By far the most prominent propaganda machine is the Galbadian government, drilling this fear in its people constantly. Already, many sorceresses have been killed, mostly within Galbadia. The killings are quite clearly a Galbadian commission, though Deling vehemently denies this.
Over the last five years or so, after a short-lived attempt at opening itself a little, Esthar has retreated from the forefront of global governing. It has isolated itself, refusing to recognise any affiliations with other governments or organisations, including SeeD. The country is experiencing a period of rapid development - already Esthar has grown a significant deal in size. Galbadia, well aware of this, has been desperately trying to keep up, with some success, though its economy and shortage of the great knowledge of technology held by Esthar has stunted it in comparison to its neighbour across the ocean. Galbadia will do anything to overtake Esthar as the world's leading power, even though Esthar does not utilise this position itself. Though it cannot be certain, Galbadian sources believe Esthar is in agreement with the sorceresses to cause the Lunar Whisper. It believes, though it has no solid proof, that Esthar has knowledge of exactly what the Lunar Whisper is, and this is a precursor to something much more sinister.
Sorceresses all over the world have made attempts to flee to Esthar or Mesmiera (the sorceress-inhabited city on the Centran continent). Galbadia has employed its assassins to attack not only within its border, but elsewhere too, causing much friction between nations. Balamb and Trabia have both taken a neutral stance, in hope of retaining independence from the much more powerful forces of Galbadia and Esthar (though Esthar has thus far shown no intention or desire to obtain these countries for itself). However, this does not go to say that they do not criticise the Galbadian government for intruding within their own borders. A number of illegal Galbadian travellers to these nations have been promptly removed from Balamb and Trabia upon discovery and reason for suspicion of intent to target sorceresses.
Any day now, a war could erupt between any of the world's nations, though it can be quite certain that Galbadia would be involved and SeeD will have a role to play.

New GF

GFs are allocated according to the level of each person's primary character (see Stats System)
All GFs must be named - they cannot keep their breed name (Ramuh, Mistmare, etc.)
Unlike in Final Fantasy VIII, GFs can be controlled in battle, and have limit breaks. Interpret the given information on each GF as you wish.
GFs don't have to be just for battle - you could role play them in a scenario outside battle, perhaps to aid a character in a tricky situation or a social setting.
GFs are not "owned" and do not have "masters", so bear in mind that they do not like to feel controlled.
On occasion, the original GFs may be "loaned" to characters, otherwise they are only available to staff.
Those who possess a highly advanced level of magical knowledge and power can learn and use a skill to lure a GF from another person, against the will of its keeper, whether to banish it or utilise its power. This skill is called Guardian Prolectum, something very few people have ever possessed. There is also a counter to this, Occluprolectum, also a highly advanced magick.

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