Final Fantasy Main history
Final Fantasy (Japanese: ファイナルファンタジー Fainaru Fantajī) is a popular series of role-playing games produced by Square Enix (originally Square Co., Ltd.). It may be the most widely distributed game series of all time, including both standard console games and portable games, a massively multiplayer online role-playing game, games for mobile phones, a CGI movie, two anime series, and a direct-to-DVD movie. The first installment of the series premiered in Japan in 1987, and Final Fantasy games have subsequently been localized for markets in North America, Europe and Australia, on
several modern video game consoles, including the Nintendo Entertainment System, the MSX 2, the Super Nintendo Entertainment System, the Sony PlayStation, the WonderSwan Color, the Sony PlayStation 2, IBM PC compatible, Game Boy Advance, Nintendo GameCube, and several different models of mobile phones. Future installments have been announced to appear on the Nintendo DS, PlayStation Portable, PlayStation 3 and Xbox 360 game systems. It is Square Enix's most successful franchise, having sold over 60 million units worldwide to date.
several modern video game consoles, including the Nintendo Entertainment System, the MSX 2, the Super Nintendo Entertainment System, the Sony PlayStation, the WonderSwan Color, the Sony PlayStation 2, IBM PC compatible, Game Boy Advance, Nintendo GameCube, and several different models of mobile phones. Future installments have been announced to appear on the Nintendo DS, PlayStation Portable, PlayStation 3 and Xbox 360 game systems. It is Square Enix's most successful franchise, having sold over 60 million units worldwide to date. Overview
Square Co., Ltd. first entered the Japanese video game industry in the mid 1980s, developing a variety of simple RPGs for Nintendo's Famicom Disk System (FDS), a disk-based peripheral for the Family Computer (also known as the "Famicom," and known internationally as the Nintendo Entertainment System). By 1987, declining interest in the FDS had placed Square on the verge of declaring bankruptcy. At approximately the same time, Square designer Hironobu Sakaguchi began work on an ambitious new fantasy role playing game for the cartridge-based Famicom, inspired in part by Enix's popular Dragon Quest (known in the United States as Dragon Warrior). Recognizing that the project could very well turn out to be Square's last game, the project was entitled Final Fantasy. Far from being Square's last hurrah, however, Final Fantasy reversed Square's lagging fortunes, and became Square's flagship franchise.
Following the success of the first game, Square quickly began work on a sequel. Unlike a typical sequel, Final Fantasy II featured entirely different characters, with a setting and story bearing only thematic similarities to its predecessor. This unusual approach to sequels has continued throughout the series, with each major Final Fantasy game introducing a new world, and a new system of gameplay. Many elements and themes would recur throughout the series, but there would be no direct sequels until the release of Final Fantasy X-2, in 2003. (After the merger with Enix however, real game sequels have become increasingly prevalent.) In a way, the Final Fantasy franchise has been a creative showcase for Square's developers, and many elements originally introduced in the series have made their way into Square's other titles, most notably two of its other major franchises, SaGa and Seiken Densetsu.
Square Co., Ltd. first entered the Japanese video game industry in the mid 1980s, developing a variety of simple RPGs for Nintendo's Famicom Disk System (FDS), a disk-based peripheral for the Family Computer (also known as the "Famicom," and known internationally as the Nintendo Entertainment System). By 1987, declining interest in the FDS had placed Square on the verge of declaring bankruptcy. At approximately the same time, Square designer Hironobu Sakaguchi began work on an ambitious new fantasy role playing game for the cartridge-based Famicom, inspired in part by Enix's popular Dragon Quest (known in the United States as Dragon Warrior). Recognizing that the project could very well turn out to be Square's last game, the project was entitled Final Fantasy. Far from being Square's last hurrah, however, Final Fantasy reversed Square's lagging fortunes, and became Square's flagship franchise.
Following the success of the first game, Square quickly began work on a sequel. Unlike a typical sequel, Final Fantasy II featured entirely different characters, with a setting and story bearing only thematic similarities to its predecessor. This unusual approach to sequels has continued throughout the series, with each major Final Fantasy game introducing a new world, and a new system of gameplay. Many elements and themes would recur throughout the series, but there would be no direct sequels until the release of Final Fantasy X-2, in 2003. (After the merger with Enix however, real game sequels have become increasingly prevalent.) In a way, the Final Fantasy franchise has been a creative showcase for Square's developers, and many elements originally introduced in the series have made their way into Square's other titles, most notably two of its other major franchises, SaGa and Seiken Densetsu.
Common themes
Dualism: Dualism appears to be a strong theme in many fantasy games. Final Fantasy is no exception. In FFI, the classic good and evil theme is set with the corruption of the land and the four heroes sent to heal the world.
In FFII, the rebels and the Empire fight against one another.
In FFIV, Light Crystals, Dark Crystals, reconciling (overcoming dualism) brothers, one being born of light and the other of darkness.
In FFVI, madness, hate, love and honor are prevalent in much of the story.
In FFVII The corruption of good turning bad, and the death of a main character permanately, as well as holy religous references as well as harsh living is present. There is also themes of hope being lost as well as the horrors technology can bring when it destroys the world slowly, something similar to our own world only on a much bigger scale.
In FFVIII, the classic good witch, bad witch theme is played.
In FFX, the hopelessness of life, as well as romance is explored.
In many Final Fantasies, White and Black Magic are strong themes, and occasionally evil creatures may be summoned. In one translation of the game FFIV, the Jinn esper was said to be burning in the fires of Hell forever.
Dualism: Dualism appears to be a strong theme in many fantasy games. Final Fantasy is no exception. In FFI, the classic good and evil theme is set with the corruption of the land and the four heroes sent to heal the world.
In FFII, the rebels and the Empire fight against one another.
In FFIV, Light Crystals, Dark Crystals, reconciling (overcoming dualism) brothers, one being born of light and the other of darkness.
In FFVI, madness, hate, love and honor are prevalent in much of the story.
In FFVII The corruption of good turning bad, and the death of a main character permanately, as well as holy religous references as well as harsh living is present. There is also themes of hope being lost as well as the horrors technology can bring when it destroys the world slowly, something similar to our own world only on a much bigger scale.
In FFVIII, the classic good witch, bad witch theme is played.
In FFX, the hopelessness of life, as well as romance is explored.
In many Final Fantasies, White and Black Magic are strong themes, and occasionally evil creatures may be summoned. In one translation of the game FFIV, the Jinn esper was said to be burning in the fires of Hell forever.
Though each Final Fantasy story is independent, many themes and elements of gameplay recur throughout the series. From the strong influence of history, literature, religion and mythology on the story to the frequent reappearance of certain monsters and items, these shared elements provide a unifying framework to the series. Some key objects and concepts that have appeared in more than one Final Fantasy game include:
Airships — Powerful airborne vessels which usually serve as a primary mode of transportation for the player. In many games, most notably Final Fantasy IV and Final Fantasy IX, the presence of airships is a key component to the story itself. In most of the titles, airships generally had the appearance of flying sailing ships with a series of propellors instead of sails. However, in some of the later games they look more technological.
Job System — Playable character classes have included the Fighter; White, Black, Red, and Blue Mages; Monk; Thief; and Mime. Even in games where the player is not given the choice of choosing class alignment, these classes often play an important background role in the story. Additionally, several installments in the series (Final Fantasy III, Final Fantasy V, and Final Fantasy Tactics) have utilized a "Job" system wherein the player is able to switch character classes in between battles. In Final Fantasy X-2, the "Dressphere" system actually allowed a player to switch a character's job during the middle of a fight. In addition to this, certain recurring "Legendary Weapons" may be granted to certain classes, such as the sword Masamune for the Fighter (also known as "Warrior"), or the Black Mage's Ultima spell.
Magical styles — Magic in the Final Fantasy series is generally divided into different schools, which are usually named after a specific color. White Magic and Black Magic represent healing/support and attack magic, respectively, while Red Magic incorporates elements of both healing and attack magic, at reduced effectiveness. Later additions have included Blue Magic (sometimes referred to as Lore or Enemy Skill), which incorporates specific special attacks learned from monsters, and Time/Space Magic, which includes status affecting spells such as Haste,Slow, or Warp.
Status ailments and cures: Characters in Final Fantasy games are usually subject to a number of standard "status ailments" which cause deleterious effects, including silence, poison, petrification and confusion. While these are present in many console RPGs, Final Fantasy also has a standard list of items which may be used to cure specific ailments (for example, the "Echo Screen" cures Silence, and "Soft" cures petrification), as well as magical spells, such as Esuna or Panacea.
Creatures/monsters — Fictional creatures such as Chocobos and Moogles have appeared in most games in the series. Certain monsters also reappear frequently, including Goblins, Tonberrys and Cactuars. Lastly, summoned monsters (also known as Espers, Guardian Forces, Eidolons, or Aeons) such as Bahamut, Shiva, Ifrit, Leviathan and Ramuh have appeared in almost every title in the series.
Character names — A character named "Cid" has been present in every Final Fantasy game since Final Fantasy II (with a simple mention in Final Fantasy Origins and Final Fantasy I & II: Dawn of Souls). Although he is never the same individual, he is usually presented as an owner, creator, and/or pilot of airships. The motion picture Final Fantasy: The Spirits Within also featured a character named "Sid," presumably an alternate spelling of the more traditional "Cid." In a similar vein, characters named Biggs and Wedge (homages to the Star Wars characters Biggs Darklighter and Wedge Antilles) have appeared in Final Fantasy VI to Final Fantasy X-2 (inclusive) (excluding Final Fantasy IX).
Plot elements — Many entries in the Final Fantasy series involve broadly similar plot points, such as rebellion against a major economic, political, or religious power, or a struggle against an evil which threatens to overtake or destroy the world. One of the most famous of such recurring themes involves elemental crystals, which have appeared in over half of the titles of the series (Final Fantasy, Final Fantasy III, Final Fantasy IV, Final Fantasy V, Final Fantasy IX, and Final Fantasy XI), as well as in several spin-off titles (Final Fantasy Mystic Quest and Final Fantasy: Crystal Chronicles).
Airships — Powerful airborne vessels which usually serve as a primary mode of transportation for the player. In many games, most notably Final Fantasy IV and Final Fantasy IX, the presence of airships is a key component to the story itself. In most of the titles, airships generally had the appearance of flying sailing ships with a series of propellors instead of sails. However, in some of the later games they look more technological.
Job System — Playable character classes have included the Fighter; White, Black, Red, and Blue Mages; Monk; Thief; and Mime. Even in games where the player is not given the choice of choosing class alignment, these classes often play an important background role in the story. Additionally, several installments in the series (Final Fantasy III, Final Fantasy V, and Final Fantasy Tactics) have utilized a "Job" system wherein the player is able to switch character classes in between battles. In Final Fantasy X-2, the "Dressphere" system actually allowed a player to switch a character's job during the middle of a fight. In addition to this, certain recurring "Legendary Weapons" may be granted to certain classes, such as the sword Masamune for the Fighter (also known as "Warrior"), or the Black Mage's Ultima spell.
Magical styles — Magic in the Final Fantasy series is generally divided into different schools, which are usually named after a specific color. White Magic and Black Magic represent healing/support and attack magic, respectively, while Red Magic incorporates elements of both healing and attack magic, at reduced effectiveness. Later additions have included Blue Magic (sometimes referred to as Lore or Enemy Skill), which incorporates specific special attacks learned from monsters, and Time/Space Magic, which includes status affecting spells such as Haste,Slow, or Warp.
Status ailments and cures: Characters in Final Fantasy games are usually subject to a number of standard "status ailments" which cause deleterious effects, including silence, poison, petrification and confusion. While these are present in many console RPGs, Final Fantasy also has a standard list of items which may be used to cure specific ailments (for example, the "Echo Screen" cures Silence, and "Soft" cures petrification), as well as magical spells, such as Esuna or Panacea.
Creatures/monsters — Fictional creatures such as Chocobos and Moogles have appeared in most games in the series. Certain monsters also reappear frequently, including Goblins, Tonberrys and Cactuars. Lastly, summoned monsters (also known as Espers, Guardian Forces, Eidolons, or Aeons) such as Bahamut, Shiva, Ifrit, Leviathan and Ramuh have appeared in almost every title in the series.
Character names — A character named "Cid" has been present in every Final Fantasy game since Final Fantasy II (with a simple mention in Final Fantasy Origins and Final Fantasy I & II: Dawn of Souls). Although he is never the same individual, he is usually presented as an owner, creator, and/or pilot of airships. The motion picture Final Fantasy: The Spirits Within also featured a character named "Sid," presumably an alternate spelling of the more traditional "Cid." In a similar vein, characters named Biggs and Wedge (homages to the Star Wars characters Biggs Darklighter and Wedge Antilles) have appeared in Final Fantasy VI to Final Fantasy X-2 (inclusive) (excluding Final Fantasy IX).
Plot elements — Many entries in the Final Fantasy series involve broadly similar plot points, such as rebellion against a major economic, political, or religious power, or a struggle against an evil which threatens to overtake or destroy the world. One of the most famous of such recurring themes involves elemental crystals, which have appeared in over half of the titles of the series (Final Fantasy, Final Fantasy III, Final Fantasy IV, Final Fantasy V, Final Fantasy IX, and Final Fantasy XI), as well as in several spin-off titles (Final Fantasy Mystic Quest and Final Fantasy: Crystal Chronicles).
Design
Artistic design, including character and monster design work, was handled by renowned Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI. Following Amano's departure, he was replaced with Tetsuya Nomura, who continued to work with the series through Final Fantasy X, with the exception of Final Fantasy IX, where character design was handled by Shukou Murase, Toshiyuki Itahana and Shin Nagasawa. Akihiko Yoshida, who served as character designer for the spinoff title Final Fantasy Tactics, as well as the Square-produced Vagrant Story, has been announced as the designer of the upcoming Final Fantasy XII.
In October 2003, Kazushige Nojima, the series' principle scenario writer, resigned from Square Enix to form his own company, Stellavista. He partially or completely wrote the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX, Final Fantasy X, and Final Fantasy X-2. Square Enix continues to outsource story and scenario work to Nojima and Stellavista.
In October 2003, Kazushige Nojima, the series' principle scenario writer, resigned from Square Enix to form his own company, Stellavista. He partially or completely wrote the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy IX, Final Fantasy X, and Final Fantasy X-2. Square Enix continues to outsource story and scenario work to Nojima and Stellavista.















